10.9.07

Who's Interested in a New Game?

... yeah, yeah - I know there's that other game of mine. But that's on an extended Hiatus, getting college credit for the archeology work it's been doing in Namibia.

Anyhow, I know the idea of a supernatural-styled game has been bounced around for a bit? Is anyone interested in possibly getting into a "World of Darkness"-type game. I've been missing the activity on this board, and I'm partially responsible.

Looking for table scraps.
So, who is game? I'd be happy to entertain questions in the "actions" section beneath this post.

24 comments:

Garra said...

Well, I'll be honest, I'm not familiar with the system, but I'd love to give it a try. I'm always up for a new game. What sort of premise were you thinking? Also, what's the era for this game?

Dan said...

Mmm World of Darkness. With a name like that, how can you go wrong? Of course, when the world has a name like that, you have to wonder why anyone is surprised when they get eaten by vampires.

So, just what would you want to do with this? Vampires? Werewolves? Mortals?

Old WoD or new WoD?

Namibia?

Nice picture.

Chair said...

Lack of familiarity is not a bad thing in this case, as WoD is meant to be played loosely.

I don't know if I should answer the question regarding premise... yet, anyhow.

Era, is modern-ish... perhaps a better descriptor would be "the day after tomorrow."

The game would begin with you all as mortals... no exceptions. As for old WoD, or new WoD... that's an awesome questions and it's something I'm likely to combine. Certain aspects of the new system (background, etc.) with aspects of the old (certain mechanics) and tied together with stuff from my imagination.

I'll begin posting some information tonight, (or possibly tomorrow.) Check back within these "actions" as I don't plan on making a second thread until I must for Wasteland... allow that title to give you an idea as to the setting, and premise.

Garra said...

huh...okay then. Where would I go about obtaining a set of rules for this game?

Chair said...

Don't worry so much about the rules currently, I'm planning on playing loose and fast with them anyhow (as they were intended to be played with.)

Here's a bit more information, the year: "day after tomorrow", the setting: "mid-western farm land", the genre: "horror/survival", the cast: you (numbering in the tens of fractions)

Just to help out here a bit with dreaming up character ideas, the ideal player should expect to design on character who is mostly at home in a small town setting, in a mid-western part of America. I'll be a lot more willing to accept police officer, school teacher, farmer, traveling salesman, etc. than I will be to accept Nuclear Physicist, Government-Sponsored Hacker, Olympic Gymnast, or God help you a Concert Pianist!

Dan said...

No concert pianist? There goes my character idea....

Chair said...

... God help you!!!

Chair said...

Ready? It's going to be a long post!!!

Chair said...

To begin, this game shall be a loose combination of oWoD (old World of Darkness) and nWoD (new World of Darkness) if you aren’t familiar with that system, that’s quiet all right as most of the mechanics, will be occurring in the background (rolled and made-up, equally by me.) To begin, please understand (as I’ve stated this before) that you will most certainly begin this game (and if you’re lucky, will remain) a mortal.

First, before you begin putting pen to paper or fingers to keys (for that matter), I require that you imagine your character within this world he or she may be anything that makes sense within the environment. Since this game will begin in a small North Dakotan city, where the average yearly city population doesn’t rise above three thousand (even during hunting season) a character background that draws from the land would be appropriate. So a miner, a farmer, perhaps a construction worker might be right for you, or if customer-facing jobs are more what you’re interested in, how about banker, gas attendant, or maybe a local grocer? Perhaps something, a bit more “white collar” like a schoolteacher, local politician, or even a country lawyer is more up your alley.

Please, however, don’t feel too terribly hindered, perhaps you are a big city capitalist that just happens to be on an off-season hunting/fishing trip or perhaps you just happen to be staking out a nice piece of undeveloped land in the next city over because it would make for a wonderful storage warehouse (low property taxes.) Alternatively, perhaps you are a retire war veteran who feels more at home in the open countryside than within the confines of a smothering city. Perhaps neither of those ideas appeal to you, perhaps you can better picture yourself as a traveling salesman, or perhaps a legitimate hobo (traveling the rails, visiting a new city whereever the locomotive may carry you.) Nothing yet, no worries, maybe I could interest you in something a little more unusual… perhaps a hippy, an environmentalist, or maybe something like a timber logger.

The questions you should be able to answer before heading onto the next step are, “What is my name, what is my age, what is my gender. What is my concept (another word for background), what would I be willing/capable of to survive a dangerous encounter, and finally what would need to be on the line before I could willfully give up my own life.” If you can’t determine an answer for any of these last two questions, that’s okay, I’d be happy to ask you some additional questions and if you still can’t determine then we’ll just have to see what your choices say about you once the game begins. Now, without any further a due we journey onward to the realm of the character statistics!

A character’s statistics are broken down into two major categories, Attributes, and Skills. Attributes are themselves, split into three major sections, Mind, Body, and Spirit, and each contains three subsections. Rankings within each of these range from one (weak) to five (supreme) and all nine automatically receive the first ranking at no cost to the pool. The pool I refer to contains three numbers - five, four, and three. Each pool augments your character in each of the major sections, so you have five points to spread across your character’s primary Attributable section, four in your secondary, and finally three in your tertiary.

The three attributes within Mind are Intelligence, Wits, and Resolve; the three within Body are Strength, Dexterity, and Stamina; and finally the three within Spirit are Presence, Manipulation, and Composure. A quick note here on rules, you may if you’d like, buy five points in any specific attribute – but to go from a score of four to a score of five – costs two points (meaning that your primary attribute group will have a rating of five, one, and one [albeit not necessarily in that order.])

Once you have given your character skin, you must then breathe life into him (or her) by working with their Skills. As with Attributes, the player once again has a three number spread on what skills they can bolster, and again they fall under three separate categories; Mental, Physical, and Social, eleven, seven, and four.

Skills are slightly different then attributes, primarily – all skills begin at a score of zero, the other is that skills (at least at the beginning) cannot go above a score of three. The skills within Mental are Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics, Science; the skills within Physical are Athletics, Brawl, Drive, Firearms, Larceny, Stealth, Survival, Weaponry; and finally the three within Social are Animal Ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise, Subterfuge.

Dan said...

Concert pianist on a hunting trip?

Chair said...

... well, yes I suppose that would work.

Chair said...

...also, please note (as I've mentioned this in Dan's Mage game thread too) that the sooner you get me your character information, the more time I have to ask questions before we begin.

Also, we can begin as soon as I hear from you about your characters... I've been working on this story for a while and I feel that it will be much faster moving than CUU (which I haven't given up on.)

Dan said...

All right. Now that I've gotten you to allow a concert pianist, I'll do something else. My character should be in your in box.

Chair said...

Ahh... yes, I can see it - but won't be able to review it until I go home this evening.

Soren said...

Soory it's taken me so long to say anything, but I've finally found a reliable internat place near my homestay, so I'll be able to check stuff almost everyday again... Anyway, I should have something for you soon.

Chair said...

No worries, I've just received the other two characters and will begin posting shortly (likely tomorrow will be the first official post, but look for new stuff today [like a real map of the city!])

Chair said...

Interested in getting in touch with me? DJ dot CHAIR at GMAIL dot COM

Chair said...

Interested in learning more about your city? Check out "Kenmare, North Dakota" to get a better understanding about your little town.

Dan said...

What a pathetic little smudge on the face of the Earth.

Chair said...

Hooray, we have an additional player - her name is Sarah and she works at Fidelity with me.

Garra said...

Hey, good to hear. What games is she going to be in?

Chair said...

To begin, at least Wasteland. But who knows, she's a little worried that she's going to be the odd one out... so nobody act creepy!

Soren said...

Sorry it took so long to get my new character to you, but it should be in your inbox now.

Chair said...

I appreciate your quick response, I've reviewed all the characters and have sent requests to those to add, update, or change something.

If everything works out, I'll post he initial pre-game information by tomorrow.

Check back!