Lycanthrope, Afflicted: You were bitten by some shapeshifting monstrosity, now you must bear its curse. You have a beast within you, a creature of bloodlust, hate and destruction that would like nothing more than to run wild and kill all that stands in its path. Normally, you are in control, however some trigger gives the creature within you the boost it needs to shift the balance of power in its favor, if only for a little while. Keep in mind that in Ravenloft, this need not be the full moon. It could be the scent of a specific flower, the tides, a specific lunar phase, a certain emotional state, or almost anything else that you can imagine. However, full moon tends to be the norm. Also, in Ravenloft these changes are very painful, so a high endurance is advised for this power. 30 points
Lycanthrope, Natural: What afflicted lycanthropes achieved through accident, you were born with. Through your bloodline, the souls of the beast and the man have merged, until there is no difference. You are not a man, you are not a beast, you are both, and the distinction simply does not exist for you. However, this comes with a small curse: A hunger for raw flesh from any creature, that you must sate daily. 45 points
Ghost Sight: You are constantly haunted with a ghostly sight. You see the abnormal as though it were completely natural and normal, though this may lead others to believe that you are simply insane. This makes you uniquely suited to fight the forces of darkness, as their most valuable power, that of deception, is robbed from them. Put simply, spirits, ghosts and creatures that have special abilities that make you overlook them are powerless to hide themselves from you. This does not include creatures that physically change, such as lycanthropes, and some creatures may be too powerful for you to see through their cloaks. 10 points
Spellcasting: Pick a type, divine or arcane. This allows you access to spells from that area, and gives you the ability to cast them. However, in this version of the game, spellcasting takes a toll on you, and is limited by your psyche. Put simply, the more powerful the effect, the more psyche points you “lose” until you rest, and as you lose them you become increasingly tired. Also, you start the game with a limited number of known spells, if you are an arcane spellcaster. 20 points
Royal Title: You are considered a lord by whatever creature rules that domain in which you were born. This gives you a certain amount of leverage and influence, and you have friends in high places. But be warned, a Darkonian lord will find himself most unwelcome in Barovia, and vice versa. Also, titles are often handed out in exchange for favors, it is a common joke that nobles can outnumber peasants in some domains. As such, while you are considered royalty, you may not have a surplus of gold, and if your family is rich, then I will need a reason why it is not conveniently accessed by you at this point. 10 points
Allied with the Vistani: Somewhere along the line, you helped a vistani, and now the rest view you with, if nothing else, moderate tolerance. They may listen to your requests, and even grant them if it is convenient. However, the vistani are known for having a swaying attitude, so you would do well not to abuse this arrangement with them. You must have a way of identifying yourself when dealing with the vistani to gain the benefit of this power, usually a vistani necklace or ring that you wear. 20 points.
Half-Vistani: You can only take this if you are human. One of your parents was a Giorgio, or non-vistani, where the other was one of these gypsies. In addition to knowing the vistani’s secret language, you may have a talent for fortune-telling. You start with a tool, a deck of vistani cards, some bone dice, or something to that effect, and you can tell fortunes. Be warned though, males with the power of precognition are shunned, or killed, by the vistani. Also, everyone tends to shun half-vistani, they are known for bringing trouble to the Giorgio and are seen as having “watered-down blood” by the vistani. 10 points.
Telepathy: You can communicate telepathically with anyone that you meet eye contact with, within 30 feet of you. If you wish, you can push, attack their mind, which will result in a psyche battle. Depending on the respective Psyches of the combatants, the winner can do different things, freeze the loser, “mindrape” him (stealing information) or, if he is much more powerful, control him like a puppet for a little while. 30 points
Darklord’s Favor: Certainly a risky power at best, you have some personal contact with one of the true lords of this world. If this is a blessing or a curse is often argued, certainly Lord Azalin’s favor could be useful, but he most always demands some service in exchange. Also, Darklords tend to check up on their favorite…pets I suppose would be the best description. 10 points
Now, don’t go buying your powers just yet, there are two points that I’d like to make. First, you are not restricted to these powers, these are just to get you started. You may invent powers and submit them to me, and I’ll tell you if you can buy them, and how much they cost. However, I'd like to say that I'm not allowing vampires. Next, buying powers comes after the auction, a post that will be up shortly.