Opinions or Thoughts Anyone?
Alright, so here’s the deal. It would appear that “The Eternal Wars” was a much cooler idea in theory than in practice. To be honest politics and manipulation of armies doesn’t make for that fun of an RPG, at least not the way I was running it. So I would like to dub “The Eternal Wars” to be an officially failed experiment. I still think that it was worth the effort, but to be honest it just wasn’t working. Thanks for your patience on this matter, and all of you effort to keep it working.
That being said, I still can Game Master something on this site, if there is any call for me to do so. Here are the games that I have run before, and have been met with positive feedback. However, if you feel that there are already enough games going, that works too, I have no preference either way.
Amber: An infinite number of worlds, with two centers of power at opposite ends of the universe. Betraying family members, constantly changing rules of reality, the possibilities are literally endless. Based on “The Chronicles of Amber” series of books, this diceless role-playing game allows one to live out his wildest fantasies, fight his greatest nightmares, and to play for the ultimate prize: to be named next in line for the throne of Amber, the one true city. Will you be a vicious warrior, a cunning sorcerer, a friend, an enemy? Will you chose the powers of chaos or order, which Amberites will you ally yourself with?
Ravenloft: A land of mists, of curses, of imprisoned, doomed lords of darkness. Elementals made of blood, vampires of more breeds than there are races of humanoids, you do not fight in Ravenloft to bring forth the candle of goodness, you fight to keep the darkness at bay, if only briefly. Ravenloft is the land where a child’s fears become incarnate, where your evil deeds can grant you great power, for a price. Nothing is free in Ravenloft, it is not for nothing that it is called The Demiplane of Dread.
Masque of The Red Death: 1890s, Gothic Earth. Pretty much like how our world was back then, with a few changes. Frankenstein was a real man, and his creation still plagues this earth, James Moriarty and Sherlock Holmes manage their respective sides of the law, and you never know where a monster might be. Magic is rare on Gothic Earth, and hard to eek out of the web of power that it comes from. In Gothic Earth, one cannot simply kill his opponents, claiming that he was a werewolf or a vampire. This is the civilized times, when such nonsense has been put behind any decent society. That is, of course, until the moon turns full, and creatures haunt the night, unhindered by mortal laws. Certainly a change of pace from the normal middle-ages style of game play.
I am also familiar with the “Stormbringer” game, though I have never used it before, and do not consider myself proficient with it. I can also probably pick up any system or game style presented to me. So, has there been anything that you’ve been itching to play lately? If so, feel free to bring it up here.


