Scene 10, closed: Off you go
A meeting with Ionjae's advisor.
Xillik'kea: Well, my boy, it has come time for you to make arangments for the betterment of your conjoring.
Ionjae: Am I not doing well?
Xillik'kea: No, you're doing wonderfully. That's just it. An amature conjurer can just pull at whatever will come, but a true master, although fully capable of calling anything at need, should have at his disposal something that when called will come willingly and eagerly assist. It's time for you to make a pact.
Ionjae: With what?
Xillik'kea: Well, that's up to you. I can make suggestions, but the end decision is your's; it'll be you fulfilling your end of the bargin, after all. Just chose carefully. A first pact is important. You can always make more, but it sets the tone. Some beings won't talk to you if you've entered into agreements they don't like. Some can tell who you're bound to, and they might move against you because of it. And yet, the most useful allies always have the most enemies, and the most powerful at that. Also, be careful of the terms of your agreement. On the one hand, you don't want to be left with insufficient help when you're counting on it, but on the other, you want to avoid terms too onerous to keep.