5.1.10

Where am I?

You and your best buddies in the world, your band members, had a rough night. First, you played a barroom full of the quietest drunks in the kingdom. Then, you all got really drunk to make up for it. Then, after your second set, the owner told you that your third set would not be needed, and that you were not welcome in his establishment again. Finally, your wagon broke an axle, forcing all of you to sleep under it with your gear.

So it wasn't all that surprising that this morning was a bit confusing. Hangovers aren't fun anyway, and sleeping in the road under a wagon doesn't help anything. Still, there had been trees there when you passed out, and now there are just rolling green hills dotted with little farms. And the city had been behind you. Now, it is in front of you. And it's bigger. The wall is higher. And it might be louder, or maybe your head is just ringing.

And then it happened. The clouds parted. Lightning flashed out of nowhere. An etheric guitar screamed. And a voice spoke from heaven.

"I have brought you to this place to spread my word and to do my work. Go forth in my name, and Rock!"

Yeah, Thor, the God of Heavy Metal, your patron deity, has a job for you. Turns out, this new land has never heard heavy metal. Their idea of a good song prominently features the word "Oompah," and imagines the accordion to be the pinnacle of musical technology. It's going to take a lot of work, a bit of cleverness, and a heap of luck, but you are the disciples of Metal, and you must spread the word.

This will be a game about a band in a fantasy city. Get gigs. Get groupies. Try to pay rent and have enough money left for beer and guitar strings. Sabotage your mortal enemies, the Oompah bands. Rock harder than they ever imagined.

29.12.07

Brainstorming


I've been thinking a bit lately about constructing a system using cards instead of dice. I know it's been done before, but mainly with tarot cards, which I don't have and don't know how to use.

I'd like to have task resolution take place through hands of poker. Not sure exactly how it would play out, but I have a few ideas on what i would like it to accomplish. I'd like the damage/margin of success to be accomplished through the bidding phase of a poker hand. I'd also like at least some of the experience points to be given out via winning those bids. Any ideas on how this could be handled?

I don't know exactly what setting this system would be most ideal for supporting, but it would have to involve some sort of inter-party tension, since I'd like to include the character creation idea I pitched for Josh's supers game. Kind of keeping with the bidding idea.

Obviously, none of this would work well on-line at all. Fortunately, I'll be back in Mass soon. In fact, I'll be getting in the car tomorrow morning, and reach Pittsfield on the third, then Woburn on the sixth. This is a permanent move. I'm done with AZ. Shaking the dust off my feet and all.

So, lets brainstorm, and then arrange for an actual trial run in meat-space in the near future.

17.10.07

Day One/Tuesday PM – Awaiting an Answer

Most of the citizens have retired to their homes, some attempt to continue their daily errands but to no avail, a number of shops in the town are open but are mostly vacant. Of those that have departed the grizzly scene from this morning a crowd of them have made their way to 6 Sides, the local bar, and are quietly consuming their drinks and discussing today’s events in hushed tones, no one wants to be the one to speak too loudly of the likely injuries dealt to the first responders.

For the first few hours following the crash, sirens echoed back-and-forth across the city of Kenmare, but now the streets are mostly silent, the skyline to the south-east glows and flickers from the flames that have proved themselves difficult, at best, to extinguish and while the wind is still, the tang of melted plastics and scorched metals permeate the air.

Darts

Missy Trenton, one of the bartenders and part-time substitute teacher used the phone earlier, for those that noticed, and whenever her sister, Brenda, arrives she looks grateful for the support. A few of the local farmers have been near the back getting full use out of the three dartboards that line the wall and Missy warns Brenda that they’ve been getting more and more animated as the hours tick by...

26.9.07

Day One/Tuesday AM - The Trainwreck

The clocks of Kenmare, North Dakota silently tick onward to the early hours of Tuesday morning, it is early Spring and a good deal of the earth still lays covered in slowly-melting drifts of snow deposited over the turbulent and frigid winter months.

As the citizens of this little town begin to shake themselves from the embrace of sleep, unbeknownst to them, a train on a southeastern heading has recently departed from the stockyards of Portal, ND, its final destination unknown.

Kenmare’s clocks roll past nine as an ear-splitting screech blasts through the hamlet; the gut-twisting sound of warping steel accompanies a myriad of pops set in quick succession as rivets rend themselves free from their moorings.

Early Morning Mistake

Mere moments tick by before the whirl of sirens pierce the deafened silence, those citizens who have left the warmth of their homes to determine the source of the cacophonous noise can make out two faint plumes of white smoke gently billowing skyward as the firefighters blow past, their lights flashing, Lt. James Kurtz follows behind in the department’s car.

17.9.07

Small-town living

Main Street
Kenmare's population is a measly 1,080 - which means even on a slow day, you're bound to run into everyone you know. Please take a few minutes to post below, reintroducing yourself to your fellow Kenmarians.

Please include your name, your occupation, and what would be known about you (don't forget, small towns have a way of spreading rumors.) As always, I'll be happy to moderate if needed.

16.9.07

Player Application


So who wants to play a game? Just at the moment we've got a total of three games going, though only two have actually gotten very far, and another game in the works. Join us.

Now that we've started, we'll keep this as a place to vote for future games and brainstorm game ideas.

So what might people want to play in the future? Ideas so far are as follows:







1) oWoD, Mage is in the works, but Vampire is always a possibility .
2) Generic modern occult investigation, growing in whatever directions it may, regardless of the repercussions to sanity.
3) Shadowrun.
4) Ars Magica. The 4th edition is available for free online.
5) The Farm. Horrifying, but it seems like it would be amazing.
6) The Lost Room. It'll blow your mind.
7) The Road not Taken, or possibly the $200 hyper-drive from Anywhere but Here. Really sweet sci-fi.

10.9.07

Who's Interested in a New Game?

... yeah, yeah - I know there's that other game of mine. But that's on an extended Hiatus, getting college credit for the archeology work it's been doing in Namibia.

Anyhow, I know the idea of a supernatural-styled game has been bounced around for a bit? Is anyone interested in possibly getting into a "World of Darkness"-type game. I've been missing the activity on this board, and I'm partially responsible.

Looking for table scraps.
So, who is game? I'd be happy to entertain questions in the "actions" section beneath this post.

31.8.07

Lecture on the Illithid

Professor Bleak is at it again, this time on one of the great scourges of the Planes, and also one of its greater trading empires.

"The Illithid are scary people. Some might argue that they aren't even people at all. Lets face it: if your primary sustenance is the mental energy of intelligent creatures, you just might not be a person.

"That said, you might have to deal with them at some point in a way that doesn't end with you munching calamari.

"First off, what are the Illithid? They're usually between six and seven feet tall, bipedal, with bilateral symmetry. Two arms, purplish or pinkish coloring, though other skin tones occur, and somewhere between two and twelve tentacles sticking out of the bottoms of their faces, where everyone else has a nose and mouth. They have natural psionic abilities. They can read your mind a bit unless you've warded it, and they can send thoughts to you no matter what. They can also peal the skin off your face with their brains.

"Yes, question? You in the back? Why, if they're so powerful, aren't they in charge somewhere? Well, first off, they are in some places. Second, they were, for a very long time. And third, cause everyone pretty much hates them.

"They eat brains, and minds. They aren't called mind flayers just cause it sounds snappy. Really, if they get you helpless, they can eat bits of your mind. That's their main food. Occasionally they actually need protein, and then they eat something's brain. Usually something intelligent. Their slaves, and they keep lots of them whenever they can, are never in good shape, and never secure in their lives. None of this leads to them playing nice with anyone else.

"But, yeah, they're powerful. They rule some entire worlds, and chunks of others. They've got a few strongholds out in the Astral Plane, although those ones mostly just hang out and beat off attacks from Gith. Everyone hates the illithid, but the gith have made a religion out of it.

"Good reason, too. The illithid used to have an empire that pretty much spanned everywhere. All the Planes, most of the Prime Material worlds, everything under the boot heel of the illithid. The gith were their slaves. It took a long time, but the illithid empire fell, and the gith have been trying to exterminate them ever since. Of course, the illithid still love gith slaves, when they can get their tentacles on them. See, the gith were bred to be the perfect illithid food.

"Question? Bred from what? Okay. Bred from humans. Humans are, probably, best as we can tell, the base stock for most everything. Some things evolved naturally, like orcs and elves, and somethings took some outside intervention, like lizard men, and somethings are the result of selective breeding, like gith, but one way or another, it's all about the humans. Illithid seem to be the only other independent intelligent race, and they eat your brains. Gods aren't really natural, so they don't count.

"Where was I?

"Hmm... Oh! Peeling the skin off your face. Right. The illithid are also capable of powerful magic, but think about the implications. Magic is fueled by a particular type of energy, and it's the same type that lets you think. Illithid eat that energy, which means they don't produce it naturally and can't draw it from other Planes, like we can. If they want to do magic, they have to have food near to hand. If you have to fight an illithid, you might be able to outlast him, if he isn't close enough to eat you. On the plus side, once the energy is formed into a magical effect, they can't eat it. So, they won't munch the fireball you throw at them.

"Of course, with all that slave labor, they've got lots of stuff to sell, and since they also eat the source of that labor, they buy a lot of things too. So killing them isn't always best."

27.7.07

What's That Smell?

Several hours after breakfast, Varian finally works up the courage to go back into his room.

Twice-dead zombie mice don't smell good.

After a bit of searching, Varian finds them under a stack of papers he had been grading for the beginning illusion classes. How'd they get there? And, is that really all of them? Time, and airing out the room, will tell.

Next on the list of things to do: talk to Loannae.

26.7.07

The Dragon Room

Almost the entire west wall is made of stained glass windows in this room. Each of these painstakingly detailed pieces of art show dragons battling each other or brining terror to a human community. The very center window, however, does not allot any light through. It is almost as though someone built a wall behind this window, though no doubt it would have looked beautiful if light shone through it. This window depicts two dragons warring as burning human flee below. The centerpiece of this window is a piece of black glass, cut in the shape of an eclipsed sun.
The eastern and northern sides of this room house cased weapons and armor, decorated with dragon artwork. Most of it seems very well crafted, and are probably quite valuable.

20.7.07

The Library


Harrow walk directly to the library, takes a seat, and begins to flip through aged tomes. He barley seems to register the world around him as his withered hand turns page after page, quickly scanning the contents. On the other side of this large room is the Darkonian gentleman, who seems to be examining a bookshelf, just casually browsing through the titles. His two men stand guard around him as he picks up a book, flips through a page or two, then puts it back down. The artwork on these walls depicts a caravan of warriors, going off to some adventure or another.

18.7.07

Arachnophobia

The Sign of the Fallen Obelisk is subdued at the moment. People drinking, people eating, people talking.

But wait, what is Fergus doing here? Walking up the stairs.

Why? To get to the attic.

What's he doing in the attic? Stomping spider eggs.

Why would he do such a thing? I'm sure I don't know.

16.7.07

The Quest for Eternity, The Invitations

You have been courteously invited to the manor of Lord Edward Terny Theone III, for the reading of the late Lord’s will and last requests. A fine dinner will be provided for you, and we look forward to your arrival. Please bring this invitation, as access will be denied without it.

That was all that the note said. The late Lord Theone, the words seem difficult to believe at first, and perhaps even now you still refuse to accept their truthfulness. Certainly, Theone’s obsession about immortality may have seemed mad at the time, but if any man had the resolve and the resources to discover a means to cheat death, it was Theone. Especially the resources, that man was perhaps as rich as they come, without actually being royalty. And tonight, perhaps there is a slice of those riches for you in that will. If nothing else, does that not deserve your attention?

Perhaps not, you think as you force your way through the mud and the rain, walking uphill to Theone’s manor. Nevertheless, you reach the door where the elderly butler greets you. He asks for your invitation and your name, and as you give him these things he checks you off of a guest list. He gestures inside, and you step in, grateful to be out of the rain.

The dining hall is exactly as Theone left it. Paintings of great battles are on all four walls, marble busts of long dead men and woman sit within glass cases and the table has enough seats to serve a small army. You take your seats, and are understandable cautious of those around you. Other men and women either trickle in, or have already been seated, depending on the time of your arrival, and you cannot help but to size them up.

Your eyes fly to the most flamboyant figure in the room, a Mulan woman of Hazlan. Her head is ritualistically shaved, and her entire body is tattooed, as is the custom for the Mulan. It takes only a moment for you to recognize her, and you gasp to be in the presence of royalty. You recognize her from countless paintings and descriptions, Eleni, heir to Hazlik the Red Wizard, lord of Hazlan. It seems that Theone had more powerful friends than you imagined.

The next guest you can barely stop yourself from cringing from, a bearded elderly man dressed in a soldier’s uniform. However, you only note these things after noticing that the entire right side of his face is scarred and deformed, along with his right arm. His eye is still there, and appears to function, but the wound has taken a terrible price. His right eye is almost decaying, has turned yellow and has become overrun with red.

A scholarly, attractive woman is next, dressed in far more modest clothing than the other guests. She wears a wooden holy symbol and holds a journal in her hands. She cannot be more than twenty years old, and she seems naïve for lack of a better word. Her eyes constantly jump from one guest to another, as though they could answer some question for her.

Then we have what appears to be a gentleman from Darkon, wearing a golden chain, complete with two guards, each carrying a walking stick. The gentleman keeps his right hand pressed against his chest, and occasionally gestures to one of his guards to come closer, to whisper something into the man’s ear, only for all three to burst into laughter.

You gasp, the next man, perhaps only eighteen, is the spitting image of Lord Theone. For a moment you even believe that he is the same Lord, but catch yourself. This young man has subtle, but important, differences; slightly different shade of brown hair, blue eyes instead of green, smaller build. No, he is not Theone. But he’s darn close.

A man covered in furs is the last to enter. He simply sits down, only grunting as he passes. When the food is served, he digs in, caring not for manners or subtlety. This man was hungry, and cares for little else as of the moment.

The food is brought out, and it all looks quite good. Breads, soup, cakes, wine, just as extravagant as when Theone lived here. You may want to introduce your characters now, whenever the butler, who has introduced himself as “Christian Daryl, at your service,” refuses to answer any questions about Theone or the will “until all of my guests are properly fed and comfortable.” If you wish to make an action now, or contradict an assumed action that I have put in this scene, including attending the dinner in the first place, go right ahead.

10.7.07

Leaving, on a Weird Plane

Ionjae, Canas, Ruzakeel, and Uzman gathered near the gate to Sigil to leave for Mechanus. Why? That, it seems, would depend on who you asked.