So you want to be a wizard?
Creating a mage:
Normally, you'd choose a tradition, but not this time. You're all in the Order of Hermes. Different traditions are different approaches to magic. For example, the Cult of Ecstasy tends to reach its magic through drugs, sex, or other ecstatic experiences. More germane to your circumstances is the Order of Hermes. Hermetics approach magic as a thing to be studied and understood, and mastered through sheer willpower. The commonly used terminology of the spheres is theirs, as is the name for the raw stuff of creation, quintessence. Fortunately for the purpose of providing more opportunity to customize your mage, the Order of Hermes is composed of several Houses, each with its own emphasis and slightly different approach. Some houses of note:
House Flambeau - They blow things up, and are the most aggressive combatants in the Ascension War on the traditionalist side.
House Solificati - Alchemists, they seek mystical perfection through both the metaphorical attempt to turn base metal into gold, and through the purification of their own bodies.
House Quaestor - The lawyers and judges of Hermetic law.
House Thig - Mystical technologists, their methodology is very similar to the Order of Reason's, but their rationale is very different.
Additionally, if you know anything about the setting, you should be aware that I'm changing it. The standard Traditions are each their own House, absorbed into the Order of Hermes at various points in history. Basically, either look it up on a fan site, or just tell me what your mage believes about magic, and I'll tell you what you are. Or, actually, what you are aiming to be, since you're all apprentices and not actually members of any house yet. Your tutor is of House Criamon, whose goals are never clear but value enigmas for their role in bringing mystical revelation.
To really make much use of that information, you're going to need to know this. I do apologize, but an awful lot of people find Mage to be a very hard game to wrap their heads around, and I'll admit it can be a bit difficult to explain. Ignore the history on that page, as I'm changing it, and anything it says about the avatar, as I'm throwing that right out.
Okay. To make a character. You need to pick a name, identity, physical description, all the standard character things. I'll want those. They go at the top here. Next you have to prioritize your attributes and your abilities. Pick a primary, secondary, and tertiary, category of each. You get, in addition to the one free dot in each attribute, seven dots to add to your primary category, five to add to your secondary, and three to your tertiary. In abilities you don't get a free dot, but the dots to distribute are 13/9/5. None of those can start higher than three.
Next come the backgrounds. I'm limiting your choices here. Since you're all formal aprentices, you've all got access to at least three points of Library, and possibly as many as five, if you don't take much else. Since you normally have seven points to distribute in backgrounds, you can spread the other four points across a combination of Resources, your personal wealth, Contacts, your sources of information, and Allies, people you know who want to help you out. None of those can go higher than a two. For Contacts and Allies, one point gets you a source of information or an ally of somewhat limited value. For two points you can either get one of slightly more value, or two of limited value. For contacts, tell me what sort of information you can get and how. For allies, tell me something about this person, such as why they help you, how you know them, what they're good for, and who they are.
Next come spheres. You get one point in forces, and five other dots to spread as you like. However, here's the complication. No sphere value can be higher than your arete score, and arete starts by default at one. You can spend freebie points to raise arete up to three, but we haven't gotten there yet. Sort of hold this in mind, and move back and forth once I've explained everything.
Freebie points are last. You get fifteen of them. It'll cost you 5 points for 1 dot of an attribute, 2 for an ability, 7 for an extra dot of a sphere, 1 for a background, 4 for a dot of arete, 1 for an extra dot of willpower (which automatically starts at 5), and 1 point to get 4 points of quintessence. And you can also take flaws and merits to tweak your character a little. There's a big list of them. Find them online, or ask me to email the list if you want them.
Now, what the hell do some of those terms mean? Arete is the degree to which you've come close to a perfect understanding of magic. It maxes out at 10, and you can't start any higher than 3. It's a cap on how powerful your magic can be, and how likely your magic is to work. In game terms, the way other characters would talk about it, it's how well your soul understands the world, and so how powerfully and directly your soul can exert its will upon the world. The spheres divide up what magic can do. Correspondence deals with things over a distance, like scrying or teleportation. Entropy deals with both chance and decay. Prime deals with magic itself. If you want to draw quintessence out of the world, you'll need it, or if you want to do much analysis of magic itself. The rest should be self-explanatory. One dot gets you a basic understanding of the sphere, and an awareness of the things it touches. For example, with time one, you will never need a watch, and with entropy one you can see the likelihood of hitting your bet in a game of craps, as well as be deeply aware of the death of that potted plant over there. Life one would also cover that second one. There is some overlap, so many things can be accomplished in a variety of ways. Two dots lets you make minor changes, or have a deeper awareness. Three dots lets you make a moderate change. Four dots gets you a major change, or a permanent lesser change. Five dots lets you alter reality. Beyond that things get tricky. You probably won't ever get there, but after five dots, life on Earth gets tricky for reasons to be explained soon. First, one more term, quintessence. This is the raw stuff of magic. Quintessence is measurable power, that you can use for your own purposes. It comes in two forms, quintessence, sort of an abstract power, or tass, quintessence tied up in some physical thing, such as vampiric blood, which must be destroyed to free the quintessence. Having some of either variety makes magic easier or gives it more power.
Magic comes in two varieties: coincidental and vulgar. When you see vulgar magic, you know it, and when you see coincidental magic, you don't, unless you're looking with magic. Coincidental magic is easy, usually. You want to roll snake eyes? Not a problem, since dice can easily do that without magical intervention. You want to change the roll of the dice after they've stopped moving? Not so easy, since people will know something happened. You want to throw a fireball? You can do it, but people will know it wasn't natural. There are ways around that limitation, but you have to be careful. Try shooting the car behind your target and making it blow up with magic. Happens all the time in movies; people are likely to believe that it is at least possible. Coincidental magic isn't taxing, and carries no game penalties. Vulgar magic wears you out, since you have to fight against consensual reality, and will carry some penalties. These penalties come in a few different forms. First off, in game, the Order of Reason watches out for this sort of thing. They'll try and do something about it, and that might prove fatal for you. Second, there are metaphysical repercussions. You might get sick, you might get hurt, or spirits might take you away to a realm of punishment. Who knows? Basically, if you're too vulgar, I get free rein to screw you over.
One more thing. Every mage goes through a mystical experience in which he awakens to the magic inherent in the world. Usually this is triggered by a traumatic experience in which the future mage uses his nascent abilities to resolve something. However, it could also be some kind of religious experience. This awakening will shape how you view your magic, and how you are likely to try to use it for a while. I want to know what your awakening was like, and what it did to you. What happened, what did you do, and how did you rationalize it? No one suddenly thinks "Oh yeah, magic is real and I can do it" and comes to an instant understanding of the spheres and metaphysical reality. You will have a better grasp than your original one, because of your study under the Order, but I want to know where you started from. After you give me all that, I'll tell you how the Order found you and what they've had you doing so far.
And there we go. Let me know if anything isn't clear, or if I left anything off. It might be fun to play yourselves, but feel free to ignore that suggestion if you don't like it.
25 comments:
I distinctly remembering rolling myself up in the WoD system and finding that I greatly surpassed the abilities... though I suppose I just might since I don't really have any backgrounds, powers, aetra, quintessence, etc.
I think I'll make me, in all my glory. At least that way I can identify a little better with my goals.
Super-duper fun...
P.S. - Not to Bogart this thread, but I'm still waiting to hear from Soren on his attributes for CCU.
Uhm, should we worry about "Essence:", or "Resonance"
Resonance probably won't get used, since I never really liked the idea. It's supposed to be residue of past magic that rubs off on the new magic you cast, but there's no real mechanic for it, and the examples of it aren't very good. So basically, sometimes, I might change your result due to the way your character has been played.
Essence is a little different. It has to do with the in game concept of the Metaphysical Trinity. This would have been covered early in your education. The Trinity is Dynamism, Stasis, and Entropy. Basically, things get created or changed, things stay the same, and things fall apart. Ideally these would be in balance, but they aren't. Kind of like the werewolf concepts of wyld, weaver, and wyrm (ignore that if you don't recognize it), but not the same exactly. Those are more like the major spirit personifications of the underlying reality of the Trinity. Essence is which of those three your character is attuned to, which role your character is likely to play in life. Although, there are actually four essences, but still. The essences are Dynamic, Pattern, Primordial, and Questing. In this list dynamic is just change, and Primordial covers both destruction and creation. Questing is basically completely goal oriented. Again, no mechanics tied to it, but a handy way of telling the gm what sort of play-style you want. Go ahead and fill it in, but don't expect too much out of it. Of course, all of these essences are supposed to reflect the avatar, which I said to throw out, but they can still apply to your reincarnated soul.
Also, for anyone not familiar with White-Wolf, nature and demeanor. Nature is your inner self, and demeanor the self you portray to the world. They can be the same, but are usually different. They have to do with regaining spent willpower (which is spent to gain an automatic success on most rolls, rolls which we won't really be making. You can still spend it to ignore some things, like damage or paradox, for a scene. I forgot to say what paradox is. That's what it's called when reality says 'no' to your magic. You get it from vulgar or failed magic. Quintessence can also be spent to get rid of paradox, if you have at least two dots of prime.).
Joshua never considered himself one for the hands-on approach to life. Growing up the only child of a single mother left him with much downtime as she took on a second job to keep the family in a small apartment, well fed, and clothed in more than just second-hand thrift store finds.
As Joshua grew older, his interests locked upon the sciences and technology; unlocking the newest mysteries around him became a vast hobby for him. He excelled in his schooling and was quickly promoted through his public classes, into the college preparatory courses, and finally into an early acceptance and graduation from the university.
Suddenly, Joshua found himself in an unfamiliar terrain, recently graduated and propositioned by the leading computer and technology companies; he quickly grew bored and disinterested in his newfound position in life. During his off time, Joshua spent more and more of his resources scouring the net and old bookstores intrigued to learn more about every perceivable topic imagined.
What was once a fascination with science and technology because a near consuming desire to understand history, linguistics, mathematics, and more. Aiding his drive were a few, well-placed connections within unsecured banking and financial corporations, enabling him a comfy yet well-hidden flow of cash to make purchases of ancient tomes and modern computers.
His desire to access the world’s knowledge banks forced him to design and dream up new and untested theories in parallel computing, distributed decentralized processing, and dynamic place holding within the massive search engines that served the collective world.
As time passed, Joshua found himself within reach of all published digital data. One night he sat in his darkened home office, his desk overwhelmed with reams of results from his most recent empirical study and cross-referencing of the newest product release rumors brimming on the ‘net, when a new pattern began to promote itself among the mass of information.
Not sure of what he was seeing, Joshua disregarded it as a trick of his eyes, decided he had just overworked himself as usual, took a shower and sank into a deep and vivid dream world. Within this dream world, Joshua found himself floating over a massive spider’s web of colorful, digital trace lines. Reaching out and grasping a handful instantly brought the data to a clear and concise summary, he could finally draw upon the world’s data; a dream had become truth.
Within seconds, Joshua was delighted with the patterns of knowledge that swarmed over him. The pinnacle of “Butterfly Effects” was immediately and beautifully sketched out before him, the purchase of a near-bankrupt lumberyard in central Mongolia had a distinct ripple effect on the cost of cotton in Scandinavia. The hiring of a middle-aged military veteran in the Republic of Congo rippled outward to alter the breeding stocks of Codfish in Northern Maine. Even the very patterns that Joshua perceived changed due to his interference; it overwhelmed and amazed him at the same time.
The following morning Joshua awoke, refreshed for the first time in months, and before he dressed for another dulling morning at work, he decided to test one of his perceived dream results. The keys clicked distantly within the background of Joshua’s mind, his attention directed in multiple paths; his desire for coffee, the comforting embrace of his bed, the overwhelming need to complete the TPS reports for the quarterly budget analysis before lunch, and suddenly the beep of a completed search.
How had this search completed so quickly, he must have mistyped a command in his early-morning rush. No, the commands were true, his strokes were not in error, and the result of the query matched his dreams.
Over the following weeks, Joshua submitted himself to these lucid dreams, in the end his desires of information only grew. He found himself able to touch those data threads even while awake, first only slightly and behind closed eyes. Now, however, now Joshua was could manipulate these lines of information while he drove to work, brushed his teeth, prepared for a meeting, and even while he performed simultaneous searches on his home computer systems.
He believed himself to have taken the next step in human conscious-based evolution. Perhaps he had somehow bridged the gaps between his hemispheres, or maybe, he dreaded a tumor had altered his brain chemistry and while his intelligence grew so did his likelihood of an early and brutal death, his instant data queries verified the pain and despair felt by cancer sufferers.
When he arrived at work, Joshua found a package in his mail slot informing him that he was transferred to the “House of Magic Group” and that it had been cleared by his employers.
Take it from here Dan!
I'll send you my character info tonight!!!
Heh. Nice. So, not quite you. Maybe you in the world of darkness. Maybe a better for the work group would be Project: Magic. Still. It seems like you should take at least two dots each of entropy and correspondence. Knowing that what happened wasn't normal is good, as is not knowing exactly what did happen. What exactly did you use your new abilities for? Maybe more fun with banking?
So the Virtual Adepts found you through a standard monitoring program analyzing search data. Fortunately they already had fingers in your tech company, so it wasn't any trouble to pull you in. The first meeting wasn't anything earth shattering; they saved that for the second meeting. In the first meeting with your new project team, you were surprised but pleased that they all showed the same facility with searches as you had newly discovered. It eased your fears of tumors. They gave you some things to find, things that normally would only be available to insider traders.
The next meeting was what threw you. They edited your boss' memory. He didn't forget anything, he remembered something he'd never known. They discussed it beforehand, so you knew when it happened.
It took them three hours to explain. About the back doors built into reality. About the power of information. Avenues never explored by Heisenburg. Knowledge changing knowledge changing knowledge changing physical reality.
Eventually you got it. At least intellectually. They got you a sabbatical for 'continuing education' at a master's program in Boston. You're now getting a master's in Magic, although your diploma will say 'Information Science.' Your classes are all with your tutor, Master Eastman, and all with the same small group of classmates. You all do things differently, but you're learning how to discuss it in mutually accessible language. Still, class discussion can be a mess.
Okay.. I dig it. I wasn't even thinking entropy. I'll email you my original character, and see if you like it... you can let me know.
I wasn't thinking anything about entropy. Maybe you can explain it to me a bit.
Entropy. Things fall apart, but not in any reliable ordered way. They fall apart randomly. Entropy is about both the randomness and the decay. Half-lives are a prefect expression of this, but dice work too, and so does more standard rot. Dice have easily understood probabilities, but how each roll works out is a result of the chaotic interactions of countless elements, only random when looked at divorced from the specifics. Rotting plants follow predictable patterns of decay due to microbial loads and bacterial attack. These actual events are mostly random.
Things fall apart, and everything is random. Entropy reflects both of these truths.
I terms of what you can do with entropy, it comes down to this: you can make things fall apart when they weren't inclined to on their own. You can keep them from doing so when they were. You can make things more or less random, as you need. A master of entropy will walk through life perpetually at the end of an incredible string of serendipitous coincidences. His apple cores will instantly rot, and he will never fall apart.
...so, uhm. Yeah, how's this coming along? I feel that we're reaching an impasse.
I'm still working like a fiend on the back-story, setting, and system for my game (those are good excuses, right) but how (not what) are everyone else doing?
Dan? Where are you?
I'm doing alright, just finished up my character and am waiting for any changes that need to be made.
All right. I'm back.
My schedule doesn't match up with that of my wife, to the point where we go about 4 days at a time without really seeing each other, so I don't do anything on the weekend but make sure we still remember why we got married. I'll likely be inactive from Sat-Mon most weeks, though I may slip something in now and then.
I have Garra's character, and Josh's, but I'm waiting for either a character or a request for more information from Soren. Also, how's that possible new player thing coming?
Dan, good to have you back. I hear you in regards to wife-time!
I just spoke with Soren last night, he's a little behind on things because he chose to take an accelerated course this past month (this the finals thing.)
As for the new player... are you talking to me about my game? Soren's bud doesn't seem likely to get involved, I haven't heard from her and Soren himself suggested that she wasn't too thrilled. Which is cool, my wife doesn't want anything to do with it either.
Yeah, I tried to convince Nadine to play, but I doubt she will. No, I just wondered if we were getting anyone new, but the only thing I was really waiting for is Sorren's character. I'd hate to make him fail though, just to play games. I tried that, it wasn't a good idea.
I'll ask her again, but she's not that into these sorts of things. I've got other friends, all of whom love RPGs, if you want me to pull in someone else
Failing is never a good thing. Are you referring to you copious poor grades in German?
No, I was referring to my first semester of sophomore year, the most expensive vacation I've yet taken.
Ohh, right. That whole Arizona trip.
Hmmm... I guess it didn't send, It'll be in your mailbox in about 30 seconds, sorry 'bout that!
Apparently I had it since thursday. My bad.
Okay, I checked, she's not playing.
That is a disappointment. What will be, will be.
Dan... where's the love, brother?
Don't worry. The love is coming.
hmmm... my RSS software says that this has been updated, but I can't tell where. Was it the addition of the "join us" tag?
does that mean I should expect some new information regarding this game!?!
Yeah, it was just adding the 'join us' tag. But hey, does that mean you got your rss thingy working?
Wow... I promised the love back in May... I sucketh. How far off is your game? Should I just go with what I've got, or let more active minds go first?
Well, I've moved mostly over to Google Reader to view RSS feeds, you'll notice I removed the site news section on the right and replaced it with the link to view the site via Google's RSS.
As for my mortal game? I'm ready! I'm just waiting to hear from you two about your characters.
If I feel it doesn't make a good deal of sense, I'll ask additional questions.
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