20.4.07

Prelude: Subsection III - Skills (Edit)

Century City Unlimited, will begin with two categories of skills. The first category, more of a catchall, will contain basic skills. These skills are usually non-important and will unlikely appear on a "character sheet," a good example of these skills are "Grooming: Basic", "Communication: Basic", and "Reading/Writing."


The second category contains advanced skills; skills that would take time to learn and master. Since these skills are more specialized than "Grooming: Basic" it should be expected to cost a character to learn them.



I originally had proposed the idea of "gambling" for advanced skills, while this would be entertaining and make you feel a closer connection with your character, I can not implement a system like this because in reality humans are likely to have similar interests, and similar abilities. That said, the way that Century City Unlimited handles assigning skills is slightly complicated.

As you recall, in Prelude: Subsection II - Statistics, you submitted your character attributes to me. Each category of statistics; Strength, Dexterity, Intelligence, and Spirit were assigned numbers. To assign a skill, you begin with 1 point per statistical category in each attribute. To explain this a little clearer, let us view a sample submission.


Vitals -
Name: Ricardo
Major: Sanskrit

Statistics:
Strength: 14
Dexterity: 12
Intelligence: 10
Spirit: 10

Explanation
Ricardo has a strength of 14, which means he begins his skill stage with 14 points to assign to strength-based skills. Likewise, he has a score of 10 for spirit, and can only assign 10 points to spirit-based skills.


As soon as you assign a point to a skill you are considered trained or knowledgeable in that skill, it's just that simple. However, the more points you feed into a skill the more often you will succeed when attempting something that pertains to that skill. For example let us refer back to Ricardo and observe what might happen with his skills during a night of studying.


Ricardo chooses to split his Intelligence score evenly between Research and Linguistics: Ancient Sanskrit equaling five a piece. Ricardo finds an antique book in the CCU library, it's written in a very old style of Sanskrit, and it intrigues him enough to spend some time reviewing the writings within.

Ricardo finds a comfy seat at one of the many reading cubes within the library and spends the first half-hour delicately handling the pages, examining the basic flow the writing to determine if he can identify the variance the takes place in some of the lettering. By not rushing and using his reasonable level of Linguistics: Ancient Sanskrit in concert with his skills in Research and the massive collection of writings housed within CCU's computers he is able to determine that the writing originates from the lower nations and seems to date back nearly four thousand years. [Resulting in a +10 to his attempt to uncover more information from this book.]

Where does the +10 modifier come from? Since Ricardo has two skills that can aid him in his research, Research and Linguistics: Ancient Sanskrit he is able to take the full benefit from one (in this case Linguistics: Ancient Sanskrit) and add half (rounded down) of the other skill, resulting in +7. In addition, Ricardo receives a +1 for each of the following situational enhancers; "Peace and Quiet" (from the library), "Comfort" (from the chair), and "Tool Advantage" (from the computer).




Skills:

Strength:
Body-building
Climbing
Combat: Pugilism
Combat: Aikido
Combat: Judo
Combat: Jujitsu
Combat: Karate
Combat: Kendo
Combat: Ninjitsu/Tai-Jutsu
Combat: Teng-jutsu
Combat: Zanji Shinjinken-Ryo
Combat: Kickboxing
Gymnastics
Run
Swimming


Dexterity:
Combat: Blades
Combat: Clubs
Combat: Firearms
Combat: Thrown Weapons
Dice Rolling
Dodge
Driving
Safe-Cracking
Surgery: Major
Surgery: Minor
Thief: Pick Locks
Thief: Pick Pockets
Tumble


Intelligence:
Anthropology
Archeology
Assess Mechanical Quality
Astronomy
Balloon Animal Making
Biology
Cartography
Chemical Engineering
Chemistry
Civil Engineering
Computer Engineering
Computer Hacking
Computer Networks
Computer Programming
Ecology
Economics
Electronics
Entomology
First-Aid
Geology
Horticulture
Linguistics: {player's choice}
Lip Reading
Locksmith
Mathematics
Mechanical Engineering
Medicine
Nuclear Chemistry
Nuclear Physics
Paleontology
Physics
Psychology
Research
Zoology


Spirit:
Astrology
Awareness
Begging
Concentration
Fasting
Leadership
Listening
Meditation
Mystic Herbology
Negotiation
Philosophy - Eastern
Philosophy - Western
Public Speaking
Search
Streetwise
Subterfuge



If you can think of any additional skills, please submit them via the chat section and I'll quickly add them. Also, if you feel that a skill may be mis-categorized, please let me know and I may reconsider.

Edit:
1 Just a heads up, when you submit your skills to me (either within the comments or via email) could you please categorize them for me. You may submit them in whatever format you want; columns, commas, or whatever - but just make it clear. And remember, if you don't see a skill on the list ask me about it and I'll add it.
2 I've made an addition to the dex skills, anyone interested in adding "Driving" to their character and reworking their dex skills is welcome to.

17 comments:

Garra said...

What about first aid? Sorry, it's just seems kinda important to a pre med major...

Dan said...

Public speaking is under Health? Weird choice, unless you just needed things to put there.

What other modifiers might there be in addition to comfort and focus?

Setting note: this must be a huge school to have any undergrad classes at all in Sanskrit, never mind an entire major. Just how many students are here? Assuming you get a forth player, how many others will have responded to the AII advertisement? I love settings. It'll be great fun trying to ferret out all the little details you give us.

Chair said...

I consider health to be both physical and mental health, sort of like an essence meter. I may rethink this, but for all intents and purposes why would public speaking be listed under strength, or Dex, or heck even Intelligence.

I've had more than 10 professors who were geniuses but sucked the air out of the room when they lectured. High Int, low Health.

Chair said...

First Aid will likely be listed under Intelligence. I need to do a little more research on these skills, because currently the majority are listed in Int.

Chair said...

Ricardo is a sample, I don't really think that Sanskrit is a legit major.

Chair said...

The school body is huge, however. There are close to 40,000 students enrolled in the college at the current moment, that doesn't include the distance-learners who access the school networks that CCU maintains.

Garra said...

First aid is under intel? I'd have thought dex, you know, sewing up flesh, that sort of thing.

Soren said...

Sounds like a couple of skills might have hazy domains, but all in all this looks like a pretty cool way to do skills. I kinda miss the idea of betting, but this seems like the more sound way of handling skills. I look foward to the skills list!

Chair said...

Come back for more please, I'm making more updates to this post through out the weekend.

P.S. - I've officially changed "Health" to "Spirit", I made a quick note of it in Prelude: Subsection II.

Garra said...

So, are these all advanced skills?

Chair said...

Yup... all these skills are considered advanced.

Soren said...

The only thing I can think of would be some ranged combat skill(s), like marksmanship or something, other than that, the list seems pretty solid.

Chair said...

Oh! Geez, thanks for catching that. I originally had that written down, but then deleted it while doing a reorg of some of the abilities that already existed.

Chair said...

Hey, hey!!!

So I've heard from Soren, and Garra. I've looked over the stats and skill and things look good.

I haven't heard from Dan this week, and he hasn't sent me his skills. Although he has cleared his stats with me (so there we go.)

Just want you all to know, that I'm busy "fleshing" out Century City and we're nearly through with the character creation (huzzah!)

Just didn't want anyone to think I'd forgotten to post here, I've been checking this site about 15 times a day and my email like 3 or 4 times too.

Garra said...

Sweetness and light. I can't wait to see what kind of powers you hurl at us.

Dan said...

My skills are in.

And yes, the powers are what I've been curious about since you first suggested this. Four basic powers (as mentioned in subsection II) and four basic attributes? Coincidence? Maybe, we just don't know yet.

Chair said...

Excitement is the name of this game!!!

Hmm... good eye for detail, Dan. Four base powers and four base attributes... are they related?

The reason for the delay too, is that I need to see your character to fully understand how these powers are going to work. Let me release a basic hint to you... it's not you that wills this power, it is the power that wills you.